Here i will be reviewing all of the new media technologies we have used during the research and planning, construction and also the evaluation stages of production.
Microsoft Word:
Microsoft word is a word processor and for us this was issential during the first stages of pre-production when we wanted to make it easy for us to transport and share the treatment with one another. By using this software we were also able to quickly make any alterations quickly, as well as make use of the built in spell checker in order to make sure we have not made any basic mistakes. This is an advantage over the previous methods of treatment writing as the old method involved using a typewriter which, should a problem or amendment occur, resulted in the entire treatment needing to be re-written.
Final Draft AV:
Final Draft AV is a similar software to Microsoft Word and offers similar advantages but it is specifically designed for producing Scripts. Again this meant that it became an essential piece of technology to have during the pre-production stages. The main advantage that it provided us was that it formatted the script in a proffessional, industry standard way, enabling us to become accostomed to the official layout of a film script. A secondary advantage of this software is that when the script accompanied with a Storyboard (See Storyboard Quick Below.) it can be very useful on set when trying to find the best shot angles and framing. As with Microsoft Word this software differed to the old method of script writing which again involved the use of a typewriter which would result in the document needing to be re-written if amendments were made. This digital solution on the other hand enables the user to simply open the old script and make any alterations without the need to write the entire script again.
Storyboard Quick:
Storyboard Quick is the third piece of software that played an essential role within the pre-production stages. This software enables the user to digitally create any number of storyboards by providing a decent range of stock sketches of everything from characters, vehicles, locations and much more. As well as this there is the option to draw whatever you feel necessary so with this software you can produce an entire storyboard for a film, with every adaptation that you need, in a much shorter space of time. On top of the advantage of speed it also means that sketch artists are no longer needed to produce the storyboard unlike the traditional method which would involve a specialist team of artists sketching each individual storyboard. This method compared to our modern alternative was very time consuming and so, as i mentioned before, the main advantage of this software is the reduction to the time needed and also the accessability and userability.
Sony HD Camera and Digital Storage:
First of all I will explain the advantages of a HD Camera. The invention of a portable HD Camera opened up the world of film production to the mass market. This meant that general members of the public could produce high resolution, professional looking films whether they be for public viewing or simply recordings of life events. For us the HD Camera meant that when we came to the construction stage of the production process, we could not only record a high quality film but we were able to make use of effects that may not have been produced to such a detailed standard if they were recorded in standard definition. The best example of this being the shot in which we recorded the reflection of Chris' face in his mobile phone whilst the image of his mum is on the screen. HD Camera technology differs from the old standard definition as it allows for a much more detailed shot to be recorded. Often in many older films you will find the shots appear to be quite grainy and the pixels are easily spotted so with the introduction of HD Camera's, this was no longer an issue.
In combination with the HD Camera the added advantage of being able to record and store a film digitally onto memory cards adds a number of advantages when compared with the traditional reels of film. By storing the film on a memory card, transportation during and after production becomes a lot easier instead of carrying various films reels. The editing process becomes easier as it means the digital copy can sent via the internet (See Web 2.0) to other areas of the production company quickly. In terms of distribution this also means that the final edit of the film can be sent via the internet to the cinema's without the need for transportation of film reels.
Final Cut Express:
Final Cut Express is the industry standard software we used in order to edit our film. By taking the digitally recorded shots and editing them in Final Cut, the construction process became a much simplar one when compared with traditional methods. Whilst the traditional method would include literally cutting and gluing the specific film reels together to produce the film, destructive editing, this digital, non-destructive, alternative allowed us to not only edit our film quicker, but with much more illaborate effects and transitions which could not have been done in the past.
Soundtrack Pro:
Soundtrack Pro is a piece of software designed to record and produce sounds through a keyboard input. With this software we were able to produce our own score which could be applied practically anywhere, especially in our opening titles. This software removes the need for a range of musicians or an orchestra in order to produce a soundtrack for a film. This method being the old/traditional means of producing a soundtrack, it is still often used today, but the invention of this software opens it up to the independant user.
Quark Xpress:
Quark Xpress is another example of the industry standard software we were able to use in order to produce our products, in this case a magazine review. Quark Xpress is a professional piece of software used to design print media such as newspapers, magazines and so on. For us this software made producing our ancillary products to a highly detailed standard in a short space of time. The traditional method for producing print media before the introduction of software such as this was the use of a single copy being drafted by hand, or produced with unique specialist software and then being sent to print. This software not only makes this process quicker but also allows for a standardised piece of software that is easily accessable by a range of media companies.
Adobe Photoshop:
Adobe Photoshop is a piece of image editing software which we used in order to produce our second ancillary product, a film poster. The range of tools provided by photoshop left us with an unlimited array of possibilities in how we could approach the construction of our poster. Compared to the traditional method of producing posters, this technology, similar to Quark Xpress and Storyboard Quick, enabled media companies to produce posters without the need for a team of detailed artists to produce a single poster by hand.
Steeltongs Font:
Steeltongs is a Font Style that we used within Adobe Photoshop. This font allowed us to produce a billing block which in turn made our poster look a lot more professional. This differs to the traditional method of producing this font by making it available to the mass market when in the past it would have been a font only available to the industry.
Web 2.0:
(Image courtesy of Wikipedia.) Web 2.0 as explained in my AS Portfolio was;
"The future of media exhibition. With the arrival of Web 2.0 people are able to upload their own pieces of media to websites such as Youtube, share their work with people over facebook or even produce projects or presentations in Blogger and Prezi. Essentially Web 2.0 allows the user to store information or upload data onto the internet for use in a web browser elsewhere."
But as i progressed into my Advanced Portfolio i found Web 2.0 to be a lot more. In all the stages of production i feel Web 2.0 has played the most important role. Web 2.0 is essentially a web based environment in which the user can not only upload their own works but also an environment where their work can be commented on, taken and altered into a parody, made into a completely new genre, ie Fan Fiction, or an area in which they are able to interact with the many other users of a Web 2.0 mediascape.
Blogger:
This is the software with which we are able to produce the blogs you are now reading this from. With it we are able to upload images and videos, as well as embed a multitude of different media into one interface. Blogger has enabled me to store my portfolio of work in a professional and course related way. While scrapbooks could have been used we would have been restricted on what media we were able to show, images being the only one. But by using a Blogging site such as Blogger we're able to produce an interactive portfolio which can house the many elements we have studied with regards to television and film media.
Facebook:
Facebook was used mainly during the construction, exhibition, feedback and evaluation stages of production. First of all it enabled us to speak to one another and share any documents we had produced as well as exhibit these documents to the users of Facebook from which we were able to collect comments and feedback on what we had produced. This contrasts highly with the traditional method of exhibiting a media text. This method was and still is used in many areas of the media, for example gaming, in which the process involves exhibiting the media product to small group of people who are a part of the target audience or are experts within the specified market. Feedback would then be gathered from these audience members and then the product could be altered accordingly.
Scribd:
Scribd is an online document viewer. Once the document in question has been uploaded to Scribd it can then be embedded into our blogs. For us this played an important role when exhibiting our Treatments and Scripts on our blogs. Scribd not being the only site of its kind, the occurance of sites such as Scribd has altered the way in which we can share and transport media texts. Companies who are based quite a distance apart would have been forced, traditionally, to send media texts via courier or post but with the invention of sites such as Scribd this can be countered in a much more cost effective and less time consuming manner.
Youtube:
Youtube is an online media player with which users can upload videos, favourite, like and subscribe to other users and also recieve feedback on what they have produced. For us as media students this played a vital role in exhibiting our short to the world. Because the internet is now a popular place for budding film makers to exhibit their work we felt that this would be the best place to upload our short. In turn we hoped to receive feedback as well as make use of the embed tool to show our first and final cuts on our blogs. This form of exhibition differs with the traditional method in the same way that i mentioned above in the segment for Facebook. Even though it is still being used in some areas of the media, the traditional method for exhibiting work is to show a pre-release before the final cut in which members of the targeted audience and perhaps even experts from the industry can sample the work produced and in turn provide feedback. After the release of the final cut of the film, the exhibition would be in the traditional format of being viewed in the cinema.
DivShare:
Divshare is a media hosting website which has provided me with the means to upload and embed two of my evaluation questions. Unlike Scribd, Divshare allows for the hosting of audio and video media, as well as images. This hosting is different compared to the traditional method of exhibition of media texts as it allows for a wider audience to view them and then in turn distribute the text further through the use of embedding, similar again, to the advantages of Scribd.























